AI Insights · Timothy · July 2024
Top 5 Match 3 Games in Europe Q2 2024
Explore the performance of the top 5 Match 3 games in Europe during Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 Match 3 games in Europe demonstrated notable trends in downloads, revenue, and weekly active users. The data comes from Sensor Tower, offering deep insights into the performance of these games across both iOS and Android platforms.
Puzzles & Survival from 37GAMES GLOBAL experienced significant fluctuations in both revenue and downloads. Weekly revenue saw a peak at approximately $623K in mid-June, while downloads reached their highest at around 286K in late April. The game also maintained a strong user base, with weekly active users peaking at around 491K in late April before stabilizing at approximately 411K by the end of the quarter.
Gold & Goblins: Idle Merger by AppQuantum showed a mixed performance. Revenue peaked at about $231K in early April, then fluctuated, ending the quarter at around $167K. Downloads saw a significant rise, peaking at approximately 279K in mid-June. Weekly active users also displayed a strong upward trend, reaching around 680K in mid-June before slightly decreasing to about 598K by the end of June.
Marble Match Origin from LeisureLab Studios had a consistent performance in revenue, peaking at around $10K in late June. Downloads remained stable, with a high of around 123K in late May. The game’s weekly active users showed a steady increase, peaking at approximately 595K by the end of the quarter.
Fruit Drop Master by Metagame.Ltd saw a decline in downloads over the quarter, starting at approximately 227K in early April and dropping to about 47K by late June. Despite the drop in downloads, the game maintained a high number of weekly active users, peaking at around 1.56M in early April and ending the quarter at approximately 1.26M.
Bubble Shooter Family from Playful Bytes experienced a fluctuating trend in downloads, peaking at around 136K in mid-April and stabilizing at approximately 102K by late June. Revenue was relatively steady, with a high of about $398 in early April. The game’s weekly active users saw a significant increase, peaking at around 336K in mid-June.
For further insights and detailed data, visit Sensor Tower.